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GRADE 1 GRAND FINALE

Show what you know. Light the Graduation Beacon.

The Grade 1 Graduation Quest

Six great adventures have prepared Super Gio for one final journey. Complete eight capstone worlds, pass both mastery checks, and light the Graduation Beacon.

1LEARN2PRACTICE3CHALLENGEWORLD MASTERED

THE BIG ADVENTURE Restore every quest artifact to relight Super Gio's Adventure Beacon.

SGSUPER GIO
GRADE 1 LEARNING ADVENTURE

The Graduation Runway

A Grade 1 capstone across reading, writing, math, science, community learning, and careful reasoning.

0of 24 core missions0worlds mastered8mastery challenges
Super Gio ready for the Graduate adventureLight the Graduation Beacon
CORE LEARNING PATH

Learn. Practice. Challenge.

Finish three missions in each world, then score at least 5 of 6 in its replayable Super Gio Mastery Round.

GRADE 1 READINESS

Your path to Grade 1 graduation

Finish the six learning quests, then master the eight graduation worlds and both final checks.

GRADUATION CAPSTONE0 / 24
Capstone missions0 / 24
Worlds mastered0 / 8
Mastery checks passed0 / 2

Replay a mastery check when a world is completed but not yet mastered.

CAP
CERTIFICATE LOCKED180 missions remain on the full Grade 1 path
GRADE 2 LAUNCH DECK

Ready for the next big adventure?

Four short checkpoints help Super Gio show what is truly mastered. Each one has eight fresh questions, and seven correct answers light its launch signal.

4 checkpoints8 questions each7 correct to pass
0OF 4
SIGNALS LIT

A passed checkpoint stays lit while you practice another.

01WORDS AND LANGUAGECHECK

Reading Power Check

Blend sounds, unlock word patterns, and use Grade 1 language clues.

Not started
02IDEAS AND MEANINGCHECK

Story Builder Check

Read closely, choose strong writing, and explain what a text means.

Not started
03NUMBER REASONINGCHECK

Math Mission Check

Use place value, strategies, equations, and stories to reason within 20.

Not started
04MEASURE AND DISCOVERCHECK

World Explorer Check

Measure, read data, investigate science, and make fair community choices.

Not started
READINESS CHECKPOINTS

4 checkpoints still to light

Readiness is based on growth and evidence, not speed. Revisit the recommended skills and return when your explorer feels comfortable.

01020304
THREE DIFFERENT LEARNING SIGNALS

Completed, Mastered, and Grade 2 Ready are not the same.

01Completed

The child finished the directions and supplied the required activity evidence.

02Mastered

The child met a stated accuracy or performance goal after practice.

03Grade 2 Ready

Several kinds of evidence come together with trusted-adult observations. This is a Super Gio milestone, not a school placement decision.

SEPARATE WHOLE-CHILD MILESTONE

Grade 2 Ready

Super Gio combines checkpoint mastery, real projects, hands-on evidence, mixed review, and observations from a trusted adult. The existing Grade 1 Adventure certificate remains separate and unchanged.

0 / 5EVIDENCE AREAS READY
01
Readiness checkpoints

0 of 4 passed at 7 of 8 or better.

Next: practice 4 remaining checkpoints.
Review curriculum
02
Project Lab capstones

0 of 2 required projects completed.

Next: complete 2 more capstones.
Open Project Lab
03
Hands-On Adventures

0 of 4 required activities completed with evidence checks.

Next: complete 4 more activities.
Choose an activity
04
Mixed Challenge Arena

0 mastered sessions recorded.

Next: complete one mixed session at mastery when available.
Open Challenge Arena
EXACT NEXT STEPPractice the next readiness checkpoint. 4 signals remain to light.
What this milestone means

It records broad Grade 1 learning evidence completed through Super Gio on this device. It does not certify enrollment, promotion, or placement. A trusted adult and the child's school make the final Grade 2 placement decision using their full knowledge of the child.